- #Boson x cant see all of the screen how to#
- #Boson x cant see all of the screen install#
- #Boson x cant see all of the screen mod#
- #Boson x cant see all of the screen mods#
This is because the occlusion from the object is there and is telling the game to stop rendering things were that object was. The ONLY difference from using the console command, vs ESP, is when it manages to retain precombine and vis data performance in game, but the object is missing, you can pass through the area and everything with vanish for a moment. I would also like to make clear that using the console command to disable objects will have better results in many cases BUT this too WILL break precombines and cause VIS issues Do not let anyone try to tell you otherwise.
#Boson x cant see all of the screen install#
This is why you are losing FPS this is why you will see it sink in some areas when you install a new mod. Unfortunately this is rarely seen as most modders do not simply add to an area, most want to change the area to suit their vision and thus breaks the precombines in the area, and the game will disable previs to accommodate.
#Boson x cant see all of the screen mod#
Till then I want to make it the very best, Like like Bethesda never was! To fix it is my real test, and make Bethesda see my cause! I will edit across the map, Searching far and wide! Teach everyone to understand, The power that's inside, The Creation Kit! Got to Mod it all! (Plz no hate message for using the Pokemon Theme Song for that last part)Īdditional note: If a mod simply adds, BUT does NOT change existing objects in the cell/game, it will not conflict. If my mod becomes obsolete, and Bethesda actually optimizes the game for both Console and PC, I will jump for joy.
#Boson x cant see all of the screen mods#
As this mod irons out the last few conflicts within itself, I will be moving on to optimization for other mods and making patches or replacer ESPs as needed. This mod was made with the intention that people could learn from and even use my mod as a base for their own mods.
#Boson x cant see all of the screen how to#
Watch the videos in the Video section: It helps you understand what this mod does and why DETAILED feedback is VERY important, or if you feel adventurous, how to make your own patches/changes. So, provide me with locations and the mods you know conflict, as well as what happens with different load orders. Performance increases have been 10-20 fps better than vanilla, with most players reporting avg of 50-60 FPS in most areas.Ĭompatibility should be high with most mods if they are loaded after my mod, but it is advised that you test this mod both above or below the mods you want to use.Īny mod that deletes or changes the Vis data will conflict. This mod is designed to make the game load better and Improve FPS when using mods. Since most GREEN mods like Regrowth Overhaul, Rust Belt Flora, Conifers Redux, etc OVERHAUL mods that add new places (Beantown Interiors, and a few others),break precombines by changing the existing Precombines/Vis data in their esp They will conflict with this mod. In a mostly unmodded game this mod would be loaded at the top of your load order, after the main game and any UFO Patches. As always check the changelog if you are not sure. Vis data does the same thing as occlusion planes, and should not be needed but, if Precombines and Vis data do not fix something, occlusion planes will be used in future areas. It rebuilds the Vis and, when needed, Precombined data. This mod was created using the Creation Kit and FO4Edit.
**** Please check the Articles and Video section of this mod page for some helpful info ****
Asset use permission You are allowed to use the assets in this file without permission or crediting me.Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file.Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me.Upload permission You can upload this file to other sites but you must credit me as the creator of the file.Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources.